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Toptheologen, the next generation : theologie aan het begin van de 21e eeuw
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ISBN: 9789089720948 9089720944 Year: 2015 Publisher: Heeswijk Berne Media/uitgeverij abdij van berne

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Essays over het gedachtegoed van zeven hedendaagse, vooraanstaande theologen


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The impact of contestability on prices in manufactoring industries
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ISBN: 9037107893 Year: 2000 Publisher: Zoetermeer EIM


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God houdt van seks : kleine theologie van de erotiek
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ISBN: 9789043525534 9043525537 9789043525541 Year: 2015 Publisher: Utrecht Uitgeverij Kok

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Positieve christelijke visie op liefde, seksualiteit en erotiek


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The sacred & the digital : critical depictions of religions in video games
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Year: 2019 Publisher: Basel, Switzerland : MDPI - Multidisciplinary Digital Publishing Institute,

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Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.


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The sacred & the digital : critical depictions of religions in video games
Author:
Year: 2019 Publisher: Basel, Switzerland : MDPI - Multidisciplinary Digital Publishing Institute,

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Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.


Book
The sacred & the digital : critical depictions of religions in video games
Author:
Year: 2019 Publisher: Basel, Switzerland : MDPI - Multidisciplinary Digital Publishing Institute,

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Abstract

Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.


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Spelen met God : Kleine theologie van videogames
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ISBN: 9789089722485 Year: 2018 Publisher: [Heeswijk-Dinther] Berne Media

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De eeuwige nar : de toekomst van het religieus gemeenschapsleven
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ISBN: 9789089724229 9089724222 Year: 2021 Publisher: [Heeswijk Dinther] Berne Media

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Het ooit zo bloeiende Nederlandse kloosterleven is naar de rand van de samenleving gedrukt. Hoewel mensen misschien wel als nooit tevoren snakken naar spiritualiteit en zingeving in een voortrazende en onbarmhartige maatschappij, lokt het leven van gehoorzaamheid, armoede, celibaat en gemeenschap nog maar heel weinig mannen en vrouwen. Kloosters sluiten, congregaties heffen zichzelf op, gemeenschappen verdwijnen uit de geschiedenis. Het einde is in zicht, zou je zeggen. In dit essay verzet de bekende cultuurtheoloog Frank G. Bosman zich tegen deze opvatting, naar aanleiding van 900 jaar norbertijnen in Nederland. Hij roept religieuze mannen en vrouwen op zichzelf niet te verloochenen. Ik verbied u zelfmoord te plegen, drukt hij ze op het hart. Bosman pleit voor een nieuwe visie op het religieus gemeenschapsleven in de 21ste eeuw. Als postmoderne narren staan monniken, zusters, regulieren en kluizenaars op de bres voor het onbegrijpelijke wonder van universele broeder- en zusterschap. Tegen beter weten in. Tegen de maatschappelijk stroom in. Gods dwazen. Dr. Frank G. Bosman (1978) is cultuurtheoloog, verbonden aan de Tilburg School of Catholic Theology. Hij is een bekende mediapersoonlijkheid en auteur van tientallen boeken en bundels over religie, cultuur en samenleving.


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God is er al! : over geloof, cultuur en theologie
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ISBN: 9789089722621 9089722629 Year: 2018 Publisher: Heeswijk-Dinther Berne Media

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